• Intro to Sony Pictures Animation and Open Season

    Establishing SPA and its first 3D-animated feature.

  • Building the CG Pipeline

    Intro to setting up the pipeline with Sony Pictures Imageworks

  • Open Season and its Directors

    Fleshing out Boog, Elliot and the story .


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  • 2D to 3D: Character Design and Rigging

    Arriving at character design with rigging and modeling from Sony Pictures Imageworks.

  • 2D to 3D: Production Design

    How the visual development team arrived at the look.

  • Open Season Layout

    The journey through the layout process.


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  • Animating the Animals

    The directors and animation supervisors discuss bringing all the characters to life.

  • Hair and Cloth VFX

    Supervisor Doug Ikeler talks about various VFX challenges.

  • Rendering and Lighting

    Wrap up and favorite moments.


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